Take a seat, because this Spring release is packed with new and exciting features. Some practical, some eye-pleasing, and some totally out of left field!
I'm also curious why the images show the normals or is it height map values changing the silhouette of the sphere and the cylinder, but when I load this substance up, and hook up the outputs, I'm getting very flat looking texture in S.Designer (5.3.4) Thanks for your help and great work! Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual. Substance Painter is a 3D painting software allowing you to texture and render your 3D meshes. This documentation is designed to help you learn how to use Substance Painter, from basic to advanced techniques. If you have any question that is not answered in this manual feel free to ask on our Forum. Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina). On CentOS 7.5 or older, the application may not start because of a library dependency issues (FTGetFontFormat error). Download: Or https://icongnghe.com/download-substance-painter-2019/.
Displacement and Tessellation
Some of you may remember us showing a hacky prototype of this a few years ago at a Substance Day event. Well it is finally here, for real.
You can now enjoy tessellation and displacement in both the viewport and Iray. Import a displacement map and marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.
You can now enjoy tessellation and displacement in both the viewport and Iray. Import a displacement map and marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.
Compare Mask Effect
Displacement is great, but how about a way to blend and layer materials easily using their height data? The new Compare Mask effect does this and more.
This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly.
The Compare Mask is useful for creating quick height blends - but not just for this! It also works with any other channel in your texture set.
This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly.
The Compare Mask is useful for creating quick height blends - but not just for this! It also works with any other channel in your texture set.
![Substance painter 2019 3 3 cyl cylinder Substance painter 2019 3 3 cyl cylinder](https://docs.substance3d.com/spdoc/files/188973873/188974051/1/1576601884507/banner_baking.jpg)
Dynamic Strokes
This one is a doozy. Dynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. Your brush can evolve over time, swap its alpha at random or even generate a whole new material with each stamp.
The way this works is that any Substance file can be used as a material or alpha when painting and becomes aware of each stamp being drawn, and can react accordingly.
A simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique.
The brushes can also be time-sensitive, fading out, changing color, morphing, or doing any kind of crazy thing based on how much time has passed since you started painting.
With a bit of creativity, a touch of Substance Designer, and a lot of fun, you can do something like this:
A simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique.
The brushes can also be time-sensitive, fading out, changing color, morphing, or doing any kind of crazy thing based on how much time has passed since you started painting.
With a bit of creativity, a touch of Substance Designer, and a lot of fun, you can do something like this:
You can even go further and combine all these functions into one, and come up with something like this Ivy generator, which spawns unique branches along the stroke path, branches alternate sides, and each successive branch becomes smaller than the previous one based on the speed of the stroke. Black magic right there.
This new version of Substance Painter ships with a set of new tools taking advantage of dynamic strokes, and you can check out the documentation to create your own in Substance Designer. There's also a tutorial by our very own Wes McDermott, right here! We can’t wait to see what crazy behavior you’ll come up with!
Peakhour 3 3 0 7.
Peakhour 3 3 0 7.
New Projection Modes
Until now, Substance Painter has given you a choice between a good old UV projection and a Triplanar projection for Fill layers. Two new projection modes have just been added, and more are on the way.
You can now choose between a Spherical and Planar projection for your layer. With the Planar projection, your Fill layer will then act as a decal and several options allow you to play with tiling, as well as with how far the decal affects the geometry.
A new placement gizmo makes it super-easy to move the decal around your asset: simply drag it around and it will snap to the surface of your mesh automatically.
The planar projection comes with culling settings to fade properly with the geometry:
You can now choose between a Spherical and Planar projection for your layer. With the Planar projection, your Fill layer will then act as a decal and several options allow you to play with tiling, as well as with how far the decal affects the geometry.
A new placement gizmo makes it super-easy to move the decal around your asset: simply drag it around and it will snap to the surface of your mesh automatically.
The planar projection comes with culling settings to fade properly with the geometry:
The spherical projection proves useful to add specific patterns in some complicated setups:
Radial Symmetry
The Symmetry tool has been improved with a brand new Radial option. Special shoutout to all of you spirograph fans out there.
Layer Stack and Other UX Improvements
Substance Painter 2019 3 3 Cylinder
【limit free】jumper 2 0 6 – second dock for desktop. A release of Substance Painter is never complete without some UI tweaks, and this time the Layer Stack, Texture Set list and Channels list went through the hands of the UX team.
You may notice loads of eyes looking at you from the depths of the layer stack. These are migrating from Photoshop to Substance Painter in the first of a series of efforts to close the gap between both tools and unify the user experience. You will see more meaningful and interesting synergies as we move forward.
The Texture Set list has also received a little makeover and you may notice that you can now select multiple Texture Sets at once. Why, you may ask? Go to the Texture Set Settings window to find out why… Yes! You can now change the settings of multiple Texture Sets at once, allowing artists who work with UV Tiles to lose a little less hair each day.
Finally, but may I say most importantly, the Channels list in the Properties window has been updated with a small but undoubtedly welcome addition: clicking on a channel with the Alt key pressed will single out this channel; doing it again will reactivate all the other channels. You’re welcome!
Dithering Override
Dithering of exported normal maps was introduced late last year and a lot of you asked for an option to override it, so here it is.
New Content
Finally, on top of the new Dynamic Strokes Tools, you will find a series of new effects, alphas and filters. You can find a full list of new assets in the Release Notes.
Already have a Substance Painter license or an active Substance subscription? Download the new version now.
Don’t have either of these? No problem - you can also try Substance Painter free for 30 days.
Recompress 19 10 28 sailboat. And if you are a new Substance Painter user, check out Wes' tutorials: Getting started with Substance Painter!
Home/3D Models/Low Poly Models/Containers/Gas Cylinders/Gas Cylinder 3D 3D Model
0px 0px 0px 0px100%217.5/weeray/gas-cylinder-3d/gas-cylinder-3d-01.jpg0px 0px 0px 0px100%435/weeray/gas-cylinder-3d/gas-cylinder-3d-02.jpg0px 0px 0px 0px100%652.5/weeray/gas-cylinder-3d/gas-cylinder-3d-03.jpg0px 0px 0px 0px100%870/weeray/gas-cylinder-3d/gas-cylinder-3d-04.jpg0px 0px 0px 0px100%1087.5/weeray/gas-cylinder-3d/gas-cylinder-3d-05.jpg0px 0px 0px 0px100%1305/weeray/gas-cylinder-3d/gas-cylinder-3d-06.jpg0px 0px 0px 0px100%1522.5/weeray/gas-cylinder-3d/gas-cylinder-3d-07.jpg0px 0px 0px 0px100%1740/weeray/gas-cylinder-3d/gas-cylinder-3d-08.jpg0px 0px 0px 0px100%1957.5/weeray/gas-cylinder-3d/gas-cylinder-3d-09.jpg0px 0px 0px 0px100%2175/weeray/gas-cylinder-3d/gas-cylinder-3d-10.jpg0px 0px 0px 0px100%2392.5/weeray/gas-cylinder-3d/gas-cylinder-3d-11.jpg0px 0px 0px 0px100%2610/weeray/gas-cylinder-3d/gas-cylinder-3d-12.jpg
12Royalty Free for All Uses
This item comes with our Royalty Free License, which means you are not required to make any future payments after purchase, and you can use this item for personal or commercial projects of any kind for as long as you want. This license does NOT give you the right to resell or redistribute this item in it's original form or as a competing product.
Artist: | Weeray |
Published: | Jun 02, 2019 |
Download Size: | 16.8 MB |
Game Ready: | Yes |
Polygons: | 5,924 |
Vertices: | 5,950 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | No |
Animated: | No |
Weeray Likes (40)Following (0) Items (1291)|+ Follow| Followers (11) |
I'm a professional 3d artist. I'm using Blender for modeling and Substance Painter for texturing
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Gas Cylinder 3D 3D Model
This is a model of a Gas Cylinder.
Originally created with Blender 2.79 and textured using Substance Painter.
|| USAGE ||
This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.
|| SPECS ||
This model contains 11 separate objects.
This model contains 5924 polygons.
This model contains Blender Cycles materials.
|| PRESENTATION IMAGES ||
All preview images are rendered with Blender Cycles Renderer.
Product is ready to render.
Render setup is included.
|| TEXTURES ||
Textures have 8 bits per channel.
Gas_Cylinder_3D_AO.png 2048x2048.
Gas_Cylinder_3D_BaseColor.png 2048x2048.
Gas_Cylinder_3D_Metallic.png 2048x2048.
Gas_Cylinder_3D_Normal.png 2048x2048 X+Y-Z+.
Gas_Cylinder_3D_Roughness.png 2048x2048.
Old_Depot.hdr 1024x512.
|| GENERAL ||
Model is built to real-world scale(the unit system is metric).
No third-party renderer or plug-ins needed.
|| INSTRUCTIONS ||
Put the files and textures into the same folder and start rendering.
|| ADDITIONAL NOTES ||
Other file formats. May be needed to reassign textures and will not render like the preview images.
-FBX
-OBJ
Originally created with Blender 2.79 and textured using Substance Painter.
|| USAGE ||
This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.
|| SPECS ||
This model contains 11 separate objects.
This model contains 5924 polygons.
This model contains Blender Cycles materials.
|| PRESENTATION IMAGES ||
All preview images are rendered with Blender Cycles Renderer.
Product is ready to render.
Render setup is included.
|| TEXTURES ||
Textures have 8 bits per channel.
Gas_Cylinder_3D_AO.png 2048x2048.
Gas_Cylinder_3D_BaseColor.png 2048x2048.
Gas_Cylinder_3D_Metallic.png 2048x2048.
Gas_Cylinder_3D_Normal.png 2048x2048 X+Y-Z+.
Gas_Cylinder_3D_Roughness.png 2048x2048.
Old_Depot.hdr 1024x512.
|| GENERAL ||
Model is built to real-world scale(the unit system is metric).
No third-party renderer or plug-ins needed.
|| INSTRUCTIONS ||
Put the files and textures into the same folder and start rendering.
|| ADDITIONAL NOTES ||
Other file formats. May be needed to reassign textures and will not render like the preview images.
-FBX
-OBJ
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CategoriesSubstance Painter 2019 3 3 Cyl Cylinder
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Game Ready ModelsLow Poly ModelsPBR Models
Game Ready ModelsLow Poly ModelsPBR Models